Hall of Storm Giants (Dungeon Module) [AFR] 354 (foil)

Hall of Storm Giants (Dungeon Module) [AFR] 354 (foil)

R 20.00
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Hall of Storm Giants (Dungeon Module) [AFR] 354 (foil)

Hall of Storm Giants (Dungeon Module) [AFR] 354 (foil)

R 20.00

Hall of Storm Giants

Land

If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped.
tap: Add (U).
(5)(U): Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward (3). It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays (3).)

Rare

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